Guide:Treasure

When creating a quest, each room should have a "Search for treasure" link. (Quest designers can use the  template, which also includes links to search for secret doors and traps.) There are three outcomes to a search for treasure: the hero finds a special treasure, the hero finds a random treasure or the hero springs a trap.


 * Remember: Heroes cannot search for treasure in corridors. You can direct them to No treasure to remind them.

Random treasure
If there is no special treasure in the room, simply redirect heroes to Treasure, with. No additional steps are required.

If you would like to change the treasure cards that appear randomly, there are two steps to to do so. First, create the page your quest will use instead of Treasure to generate random treasure for players. Second, create subpages of your "Treasure" page for the new treasure cards.

Your treasure page
Your treasure page requires one of the following examples of code. or

or

This template transcludes a numbered sub-page that is randomly selected between the "start"-numbered sub-page and the "end"-numbered sub-page as follows:


 * Remember: Link to this page from quest rooms and special treasure pages.

Treasure subpages
A treasure subpage can describe a completely new treasure or can be redirected to one of the originals found at Loretome:Original treasure cards. The treasure subpages should be numbered from 1 to "end" corresponding to Random subpage on the base page.

Special treasure
To indicate that the hero has found a special treasure, create a page that describes that treasure and any instructions for the player. Since only one hero per quest can find the special treasure, direct additional heroes who search for treasure to the random treasure page.


 * Example of special treasure page:

You search for treasure and find:

"84 gold coins in the treasure chest."

A trap is sprung
If a trap is found and not disarmed when searching for treasure, notify the hero of the damage and then describe any special treasure found or direct them to Treasure.

You search for treasure and find:
 * Example of treasure page with a trap

"The chest is trapped!"

If you did not disarm the trap before searching for treasure, your Hero loses one Body Point.

"The treasure chest is empty."