The Rescue of Sir Ragnar/Room 13

You have found Sir Ragnar! An alarm sounds! You hear doors opening and monsters approaching from all over the dungeon!

Sir Ragnar should be moved by the Hero who opened the door to his cell. (Heroes cannot search for treasure in the cell.) The Hero takes his regular turn first, then rolls one red dice to move the wounded knight. Sir Ragnar must return to the stairs alive to collect your reward (see introduction). Sir Ragnar may not attack, but may roll 2 dice to defend. He has 2 Body Points left.

Exit room (You must still travel to room pages to search for treasure.)

Return to your current quest ·

Add the lines to your own quest map:


 * Just this room
 * F12=
 * H12left=none
 * Entire map with doors open: (Do not include defeated monsters.)
 * S2=Table1.gif
 * T2=Table2.gif
 * U2=Table3.gif
 * S3=Table4.gif
 * T3=Table5.gif
 * U3=Table6.gif
 * P4=
 * R4left=none
 * T4=
 * Q5=
 * S5=
 * M6=
 * N6=
 * T6top=none
 * O7=
 * P7top=none
 * Q7=
 * R7=Cupboard1-90.gif
 * V7left=none
 * X7=
 * K8=[[File:Stairs1.gif]]
 * L8=[[File:Stairs2.gif]]
 * R8=Cupboard2-90.gif
 * S8=
 * T8=
 * U8=
 * Y8=
 * R9=Cupboard3-90.gif
 * K9=[[File:Stairs3.gif]]
 * L9=[[File:Stairs4.gif]]
 * T9=Chest180.gif
 * B10=
 * D10=
 * O10=Rack3-270.gif
 * P10=Rack6-270.gif
 * X10=
 * X10top=none
 * Y10=
 * C11top=none
 * O11=Rack2-270.gif
 * P11=Rack5-270.gif
 * F12=
 * H12left=none
 * I12=
 * O12=Rack1-270.gif
 * P12=Rack4-270.gif
 * C13=
 * H13=
 * K13top=none
 * Q13=
 * C14=Chest180.gif
 * I14top=none
 * I14=Secret door-180.gif
 * J16 =
 * J16left=none
 * F16=Table4-90.gif
 * G16=Table1-90.gif
 * F17=Table5-90.gif
 * G17=Table2-90.gif
 * F18=Table6-90.gif
 * G18=Table3-90.gif
 * L19top = none
 * K19=
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 * O19=